These instructions are intended to be used by people preparing a room for staging in the MOR. Please download the sample MOR project. Open it in Unity and stage your assets, we will then be able to import them into the MOR looking just as you want them to look.

Additional Information:

Working with Tilt Brush

MOR_Standard shader

Scripting API

Export

Staged art resources should all be included under the designated project folder. Use the File menu command under MOR/Export Package ( )

<aside> 💡 Hotey : Ctrl + Shift + E

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<aside> 🔗 Sample MOR Project: https://github.com/museumor/MOR_ArtStaging

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This will output a package into the project root folder.

Please make sure all your staged assets are contained in a single prefab for easy placement, or save a copy of the scene you're working on into the YOUR_ASSETS_HERE folder so that your assets are able to be staged accurately.

Scenes

NB: in editor the walls of the gallery are casting dynamic shadows. This is automatically toggled off in play mode.

MuseumStaging

Museum staging is set to be the size available to set up your art.

MuseumStagingDark

The equivalent size to MuseumStaging, but with a lid on it to keep out that pesky sunlight.

FreeStanding

The equivalent size to MuseumStaging, but without walls. Ensure that your piece remains within the green cylinder, if there are elements protruding make sure they are more than 2.5m from the ground and do not extend further than the border of the yellow cylinder. The blue cylinder represents empty space for the user to circulate around your exhibit.

Artist space doc.png