For basic avatar customization, you can head over to the stand by the map and adjust to your heart's content. Grab a head or body preset and 'eat it' by holding it up to your mouth. Point at the colour wheels and click the trigger to change your colour. Create your own unique head by playing with the controls on the plinth. Pull the lever to generate a random Avatar.

https://uploads-ssl.webflow.com/5dcb2872a29803b9c9a069d8/5e55ca0c24830b1deb0828a1_MOR Avatar Customization Border Lite.gif

However, for more custom Avatars, you'll need to edit your config/save file.

Locate the file by navigating to this filepath, where <username> is your Windows username folder

C:\Users\<username>\AppData\Roaming\MOR\GameConfig.json

For reference, you can download a semi-fresh save file with only the avatar settings set:

GameConfig.json

Please note that replacing your file with this one will wipe your current settings, so you will need to re-enter their information (such as your display name and bio) either in the file directly or when you launch the app.

Adjusting Values

During Cannes XR Virtual 2020, ushers had a custom dark avatar with the Cannes logo. Here's an example of settings the ushers used:

{
	"saveFileVersion": 1,
	"sessionNumber": 6,
	"playerDisplayName": "Event Usher",
	"playerContactInfo": "@mdf_cannes",
	"playerBio": "ask me about this event",
	"playerRoom": "samplepresentations",
	"primaryColour": {
		"x": 0.08,
		"y": 0.08,
		"z": 0.08
	},
	"secondaryColour": {
		"x": 0.8,
		"y": 0.63,
		"z": 0.35
	},
	"avatarHeadMeshIndex": 0,
	"avatarBodyMeshIndex": 1051,
	"admin": true,
}

The avatar's body (avatarBodyMeshIndex) is set to use the custom mesh for Cannes (1051), and the head type (avatarHeadMeshIndex) is left to whatever custom head you chose.

So assuming you have a specific head type you want to use, you'll need to swap out the value beside the avatarHeadMeshIndex to the id or index of the head you want.

<aside> 💡 Make sure 'sessionNumber' is greater than 1, or you will have a random avatar set, wiping out the head, body and colour settings

</aside>

The primaryColour field refers to the avatar's main colour which, in the image below, is orange. The secondaryColour in this case would be the blue around the avatar's face. These fields use RGB colour codes (0.0 to 1.0).

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/3d888739-731f-481e-b257-6d8aeca858b2/DE0A4435-EF66-4C75-BAB5-48AC3BD28808-D9A83C61-1D30-455B-A99F-A8BD46D2D856_copy.jpg